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Cognitive Psychology Faculty


Dr. Walter Boot

University of Illinois at Urbana-Champaign, 2007

Office

B432 PDB

Phone Number

(850) 645-8734

Email

Laboratory

A307 PDB

Web page

http://www.walterboot.net

Research Interest

Research in visual cognition, training, and transfer of training. Currently investigating video games as a means to improve perceptual and cognitive abilities. Other research interests include visual search, attention capture, eye movement control, and visual attention across the lifespan.


Current Research

Aging, Applied cognition, Cognitive neuroscience, Expertise, Memory, Sensory processes


Recent Publications

Erickson, K.I., Boot, W.R., Basak, C., Neider, M., Prakash, R.S., Voss, M.W., Graybiel, A.M., Simons, D.J., Fabiani, M., Gratton, G., Kramer, A.F., Greybeil, A. (In press). Is bigger better? Striatum volume predicts the level of video game skill acquisition. Cerebral Cortex.

Boot, W. R., & Brockmole, J. R. (2010). Irrelevant features at fixation modulate saccadic latency and direction in visual search. Visual Cognition, 18, 481-491.

Neider, M. B., Boot, W. R., & Kramer, A. F. (2010). Visual search for real world targets under conditions of high target-background similarity: Exploring training and transfer of training in older adults. Acta Psychologica, 134, 29-39.

Boot, W. R., Neider, M. B., & Kramer, A. F. (2009). Training and transfer of training in search for camouflaged targets. Attention, Perception, and Psychophysics, 71(4), 950-963.

Boot, W.R., Becic, E., & Kramer, A.F. (2009). Stable Individual Difference in Search Strategy?: The Effect of Task Demands and Motivational Factors on Scanning Strategy in Visual Search. Journal of Vision, 9(3), 1-16.

Brockmole, J. R., & Boot, W. R. (2009). Should I stay or should I go? Attentional disengagement from visually unique and unexpected items at fixation. Journal of Experimental Psychology: Human Perception and Performance, 35, 808-815.

Charness, N. & Boot, W. R. (2009). Aging and Information Technology Use: Potential and Barriers. Current Directions in Psychological Science, 18, 253-258.

Basak C, Boot WR, Voss MW, Kramer AF (2008). Can training in a real-time strategy videogame attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777.

Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398