Erickson, K.I., Boot, W.R., Basak, C., Neider, M., Prakash, R.S., Voss, M.W., Graybiel, A.M., Simons, D.J., Fabiani, M., Gratton, G., Kramer, A.F., Greybeil, A. (In press). Is bigger better? Striatum volume predicts the level of video game skill acquisition. Cerebral Cortex.
Boot, W. R., & Brockmole, J. R. (2010). Irrelevant features at fixation modulate saccadic latency and direction in visual search. Visual Cognition, 18, 481-491.
Neider, M. B., Boot, W. R., & Kramer, A. F. (2010). Visual search for real world targets under conditions of high target-background similarity: Exploring training and transfer of training in older adults. Acta Psychologica, 134, 29-39.
Boot, W. R., Neider, M. B., & Kramer, A. F. (2009). Training and transfer of training in search for camouflaged targets. Attention, Perception, and Psychophysics, 71(4), 950-963.
Boot, W.R., Becic, E., & Kramer, A.F. (2009). Stable Individual Difference in Search Strategy?: The Effect of Task Demands and Motivational Factors on Scanning Strategy in Visual Search. Journal of Vision, 9(3), 1-16.
Brockmole, J. R., & Boot, W. R. (2009). Should I stay or should I go? Attentional disengagement
from visually unique and unexpected items at fixation. Journal of Experimental Psychology:
Human Perception and Performance, 35, 808-815.
Charness, N. & Boot, W. R. (2009). Aging and Information Technology Use: Potential and Barriers. Current Directions in Psychological Science, 18, 253-258.
Basak C, Boot WR, Voss MW, Kramer AF (2008). Can training in a real-time strategy videogame attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777.
Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398