Dr. Boot will be accepting a graduate student for Fall 2016 admissions.
Research in visual cognition, training, and transfer of training.
Currently investigating video games as a means to improve perceptual
and cognitive abilities. Other research interests include visual
search, attention capture, eye movement control, and visual attention
across the lifespan.
Boot, W. R., Charness, N., Czaja, S. J., Sharit, J., Rogers, W. A., Fisk, A. D., Mitzner, T., Lee, C., & Nair, S. (2015). The computer proficiency questionnaire (CPQ): Assessing low and high computer proficient seniors. The Gerontologist, 55, 404-411.
Czaja, S. J., Boot, W. R., Charness, N., Rogers, W., Sharit, J., Fisk, A. D., Lee, C., & Nair, S. N. (2015). The Personalized Reminder Information and Social Management (PRISM) System Trial: Challenges and lessons learned. Contemporary Clinical Trials, 40, 35-46.
Roque, N., & Boot, W. R. (2015). Exploring the relationship between object realism and object-based attention effects. Acta Psychologica, 160, 178-183.
Wright, T. J., Boot, W. R., & Brockmole, J. R. (2015). Functional fixedness: The functional significance of delayed disengagement based on attention set. Journal of Experimental Psychology: Human Perception and Performance, 41, 17-21.
Wright, T. J., Boot, W. R., & Jones, J. L. (2015). Exploring the breadth of the top-down representations that control attentional disengagement. The Quarterly Journal of Experimental Psychology, 68, 993-1006.
Blocker, K. A., Wright, T. J., & Boot, W. R. (2014). Gaming preferences of aging generations. Gerontechnology, 12, 174-184.
Boot, W. R., Sothart, C., & Charness, N. (2014). Improving the safety of aging road users - A mini-review. Gerontology, 60, 90-96.
Sall, R. J., Wright, T. J., & Boot, W. R. (2014). Driven to distraction? The effect of simulated red light running camera flashes on attention and oculomotor control. Visual Cognition, 22, 57-73.
Boot, W. R., Simons, D. J., Stothart, C., & Stutts, C. (2013). The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects. Perspectives on Psychological Science, 8, 445-454.
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398.
DEPARTMENT OF PSYCHOLOGY 1107 W. CALL STREET TALLAHASSEE, FL 32306-4301