Dr. Boot will be accepting a graduate student for Fall 2016 admissions.
Research in visual cognition, training, and transfer of training.
Currently investigating video games as a means to improve perceptual
and cognitive abilities. Other research interests include visual
search, attention capture, eye movement control, and visual attention
across the lifespan.
Erickson, K.I., Boot, W.R., Basak, C., Neider, M., Prakash, R.S., Voss, M.W., Graybiel, A.M., Simons, D.J., Fabiani, M., Gratton, G., Kramer, A.F., Greybeil, A. (In press). Is bigger better? Striatum volume predicts the level of video game skill acquisition. Cerebral Cortex.
Boot, W. R., & Brockmole, J. R. (2010). Irrelevant features at fixation modulate saccadic latency and direction in visual search. Visual Cognition, 18, 481-491.
Neider, M. B., Boot, W. R., & Kramer, A. F. (2010). Visual search for real world targets under conditions of high target-background similarity: Exploring training and transfer of training in older adults. Acta Psychologica, 134, 29-39.
Boot, W. R., Neider, M. B., & Kramer, A. F. (2009). Training and transfer of training in search for camouflaged targets. Attention, Perception, and Psychophysics, 71(4), 950-963.
Boot, W.R., Becic, E., & Kramer, A.F. (2009). Stable Individual Difference in Search Strategy?: The Effect of Task Demands and Motivational Factors on Scanning Strategy in Visual Search. Journal of Vision, 9(3), 1-16.
Brockmole, J. R., & Boot, W. R. (2009). Should I stay or should I go? Attentional disengagement
from visually unique and unexpected items at fixation. Journal of Experimental Psychology:
Human Perception and Performance, 35, 808-815.
Charness, N. & Boot, W. R. (2009). Aging and Information Technology Use: Potential and Barriers. Current Directions in Psychological Science, 18, 253-258.
Basak C, Boot WR, Voss MW, Kramer AF (2008). Can training in a real-time strategy videogame attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777.
Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398
DEPARTMENT OF PSYCHOLOGY 1107 W. CALL STREET TALLAHASSEE, FL 32306-4301