Boot, W. R., Charness, N., Czaja, S. J., Sharit, J., Rogers, W. A., Fisk, A. D., Mitzner, T., Lee, C., & Nair, S. (2015). The computer proficiency questionnaire (CPQ): Assessing low and high computer proficient seniors. The Gerontologist, 55, 404-411.
Czaja, S. J., Boot, W. R., Charness, N., Rogers, W., Sharit, J., Fisk, A. D., Lee, C., & Nair, S. N. (2015). The Personalized Reminder Information and Social Management (PRISM) System Trial: Challenges and lessons learned. Contemporary Clinical Trials, 40, 35-46.
Roque, N., & Boot, W. R. (2015). Exploring the relationship between object realism and object-based attention effects. Acta Psychologica, 160, 178-183.
Wright, T. J., Boot, W. R., & Brockmole, J. R. (2015). Functional fixedness: The functional significance of delayed disengagement based on attention set. Journal of Experimental Psychology: Human Perception and Performance, 41, 17-21.
Wright, T. J., Boot, W. R., & Jones, J. L. (2015). Exploring the breadth of the top-down representations that control attentional disengagement. The Quarterly Journal of Experimental Psychology, 68, 993-1006.
Blocker, K. A., Wright, T. J., & Boot, W. R. (2014). Gaming preferences of aging generations. Gerontechnology, 12, 174-184.
Boot, W. R., Sothart, C., & Charness, N. (2014). Improving the safety of aging road users - A mini-review. Gerontology, 60, 90-96.
Sall, R. J., Wright, T. J., & Boot, W. R. (2014). Driven to distraction? The effect of simulated red light running camera flashes on attention and oculomotor control. Visual Cognition, 22, 57-73.
Boot, W. R., Simons, D. J., Stothart, C., & Stutts, C. (2013). The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects. Perspectives on Psychological Science, 8, 445-454.
Boot, W.R., Kramer, A.F., Simons, D.J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129, 387-398